Almas
When foreigners speak of Andoran’s arrogance, they mean
Almas. When they spit and snarl about gilt temples to mob rule, they mean
Almas. When they talk about slaves rubbing shoulders with free men, half-breeds
walking with purebloods, or commoners acting like kings, they mean Almas.
Everything such people hate about Andoran is typified in Almas, and as the city
has grown from a provincial seat to one of the major powers in Avistan and
beyond, the character of Almas has changed accordingly.
Augustana
The second city of Andoran, Augustana is primarily a
military seaport. The small Arthfell river empties into the sea here, its mouth
comprised of an inner harbor (the “fresh harbor”) and an outer harbor (the
“salt harbor”) bracketed by two tall headlands. The part of the city
surrounding the salt harbor is industrial, including numerous shipyards and dry
docks both military and civilian, along with moorage for deepwater sailing
vessels of all types.
Bellis
Each year Bellis plays host to several transient lumberjacks
who come in the spring, work, then leave before winter. Members of the “old
families”, as native Bellisians call themselves despite the fact that the town
is barely 50 years old, generally view the rowdy lumberjacks as irritants they
must tolerate since they need more loggers than the town’s population can
provide. The lumberjacks tend to spend their off-duty hours drinking, fighting,
and making nuisances of themselves.
Carpenden
Each of Carpenden’s seven fiercely proud neighborhoods,
positioned on seven different hills, believes itself the original settlement
and the other six mere additions created as the city grew. In years past,
fractious disputes between the hills sometimes erupted into vicious street
fighting. This forced succeeding governments to station more and more troops in
the city simply to keep the peace.
Oregent
Oregent rings with the steady, almost constant peal of
bells. Rather than calling the devout to prayer, however, the bells instead
summon workers to the factories, mines, and mills that dominate the town. All
facets of city life revolve around bell tolling and the special codes every Oregentan
learns growing up. Bells tell Oregentants when to rise in the morning and when
to go to sleep at night. They chime for meals and send children tromping off to
school, then out into the streets to play.
Other Settlements
The following locations are very small.
Alvis: Alvis is
home to the Andoren Alchemical Society. The society officially moved from
Augustana the day after a large chemical fire nearly consumed the naval
shipyards; half of the garrison was reportedly detached to help move the
alchemists as quickly as possible. Alvis’ newly built Alchemical Quarter
features stone buildings with wide alleys and firebreaks, along with the
constant smell of sulfur and other unidentifiable substances. Most shops here
carry alchemical goods at a 10% discount.
Claes, Cyremium,
Lavieton, and Souston: Andoran’s Inner Sea coast is studded with small
fishing settlements. Other than seafood and subsistence agriculture, these
towns have little to offer visitors, and the Andoren Navy and merchant marine swell
with sons of the coast out looking for adventure – or at least looking to
escape the boredom of where they grew up. All of the coastal towns feature
cellars, caves, or redoubts the townsfolk can retreat during a pirate attack or
slave raid.
Falcon’s Hollow: This
logging town is the primary settlement of Darkmoon Vale and is detailed at length in the Falcon’s Hollow page.
Fusil: Isolated
and completely surrounded by the ancient Verduran Forest, Fusil is largely at
the mercy of its fey and druidic neighbors. A generations-old pact enables the
township to survive: more than a century ago, the druids of the surrounding
forests revealed to the town elders a rich gem vein in the nearby hills. The
residents of Fusil make a comfortable living mining those hills, and in return
chop not a single tree.
Olfden: Olfden is
a pleasant farming community, home to many retirees from the Eagle Knights.
Most of these former knights join the town militia, which is consequently as
well-trained as the army and is often called upon to serve during military
campaigns. The Olfden volunteers are considered the finest non-military unit in
southern Avistan, and the town is extremely patriotic. See
also Darkmoon Vale civilization page.
Riverford: Riverford
stands where the high road crosses the Andoshen river. An old stone bridge
sprawls across the shallows and gives the town its name. There has been a town
on this site for 3,000 years, and at least 10 major battles have been fought in
the surrounding farmland. Farms and orchards form a patchwork with monuments,
graveyards, and barrow mounds, and farmers regularly till up relics from the
past, be they old coins, arrowheads, or something more valuable.
Sauerton: This
wine community is infamous for Sauerton Red, a cheap wine floated in enormous
barrels down the Andoshen River to Almas. From there the dubious spirit is
shipped across the Inner Sea. The wine is so cheap and plentiful that it has
rarely been considered worth the effort to steal and has fueled one of
Andoran’s many colorful colloquialisms – shoddy craftsmanship or a poor stage
performance may elicit a comment that the object of ridicule “must be down from
Sauerton”.
Steyr: Steyr
contains a large Galtan exile community, including many expatriate artists and
philosophers. Thus Steyr casts an unusually long shadow in the arts community
and among Andoran’s literate middle classes. The money that comes in from
expatriate artworks is often funneled to those families and friends still in Galt.
The Andoren government is ambivalent about the practice – helping those in need
is Andoren to the core, but pumping money into Galt may only prolong the
violence.
Triela: This
rough-and-tumble town serves as the final port of call for the lumberjacks who
herd Andoran’s Verduran timber down the Sellen River, and is regularly flooded
with new money as the men do their best to spend it away before their hard slog
back up to the wood. Taverns and brothels line the streets and respectable folk
stay in the “upper town”, a few gated streets of nicer houses and mercantile
establishments that don’t traffic with the tough river men.
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